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Classic books as games:

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Les Misérables
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about the offline games Les Misérables is the classic story of love and death, of passion and sacrifice.

Jean Valjean is imprisoned for nineteen years for stealing a loaf of bread to feed his sister's starving children. Your mission is to escape police inspector Javert, rescue Cosette, save Marius' life, and save Jean Valjean's soul.


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The Count of Monte Cristo
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about the offline games The Count of Monte Cristo is the archetypal story of revenge, based on the novel by Alexandre Dumas.

Edmund Dantes had everything: youth, health, the perfect job (just promoted to be captain of his own ship), and loved by a beautiful woman. Then without warning, on his wedding day, he was arrested and thrown into the most notorious jail in France - the Chateau d'If, where political prisoners are sent to disappear, where nobody ever escapes. And he was never told why.

Nine years later, having seen nobody but his jailer, he is about to give up in despair. This is where the game begins. Your task is to give him hope. Then help him escape, find the men who destroyed his life, and take his revenge.

Dantes feels he has been spared in order to be God's angel of justice. The men who sent him to the jail are now wealthy and powerful. Dantes works his way into their lives, arranging circumstances so they pay for their sins in the most dramatic and appropriate ways. As each man meets his fate, Dantes, cold and unfeeling, counts them off, revealing his true identity to each in their final moments.


"perhaps his most compelling and enjoyable release to date."
- justifiable anger

More reviews:
hardydev.com/2011/08/18/enter-the-story-the-count-of-monte-cristo-review/
and adventure-island.nl



Download the demo.


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A Tale of Two Cities

A Tale of Two Cities
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about the offline games A Tale of Two Cities, Charles Dickens' classic story of the French Revolution, is the biggest selling novel of all time.
Set in London and Paris during the French Revolution, Lucie Manette has to rescue her father then rescue her true love.

"creates the same sense of excitement, emotion and drama that was present in the original book" - adventuregamers

"The ending is tremendously affecting." - gameboomers

For things reviewers weren't so keen on, and how they are fixed in Monte Cristo, see
'New and Improved'.


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The Divine Comedy
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about the offline games You've probably heard of The Divine Comedy from its first section, Dante's Inferno. But the original classic - and the game - goes much further. This is a modern interpretation of the medieval text, and stays faithful to the core concepts - a walk through the cosmos, discussing faith, history, and the nature of right and wrong.


The two experimental games

After the success of the first game, Les Misérables, the next two were more experimental. The Divine Comedy and Genesis of The Gods are not like other games, so be warned!

I'll be perfectly honest: The Divine Comedy is the least popular of the games. Why? Partly because it was experimental, partly because there were teething problems?, but mainly because it stays true to the original poem. The Divine Comedy is about two people walking in a straight line, talking about faith and history and people they don't like. Despite what EA games may believe, there is no fighting in the book. There isn't even a plot in the modern sense: this was written centuries before the concept of the novel was invented. Even the core of the book, the morality, is dubious to modern tastes: corrupt popes go to heaven, whereas Brutus, who fought for democracy, is in the lowest level of hell. The game may lack Dantes' medieval language, but it is faithful to the pacing and purpose of the book, and tries treat the events as real, and to make sense of Dantes' morality.

The honestgamers.com review calls it "slow" - yes, just like the original poem. They called the script "basic," "contrived," and "patronizing" - yes, just like the original poem (at least in modern translation, where the medieval metaphors and references are now alien to us). The review concludes that the "biggest problem... As an adventure, it's simply too slow. .. There's no elegant build-up, no powerful climax." Yes, just like the original poem. That is why everyone knows about the Inferno, and nobody remembers the next two parts, Purgatory and Paradise. Even Gustav Dore had trouble making those sections look interesting. If you want to know what is in the poem, play the game.


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Genesis of The gods
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about the offline games Genesis of The Gods is a modern interpretation of Hesiod's Theogony: the ancient Greek epic of the creation. Genesis of the Gods is based on The Theogony, by the ancient Greek poet Hesiod. If you've read the Theogony you'll know it's really a love story against the backdrop of primeval conflicts, and that's what this game is all about.

Your mission is to save mankind ...and create the universe ...and create the gods ...and rescue them ...discover ancient wisdom ...defeat the Titans ...battle the universe itself ...descend far below Hell ...meet old friends ...learn the secrets of the gods ...travel beyond the universe ...beyond this reality ...discover yourself ...find ultimate answers ...and learn what love really means.

What to expect

Genesis of The Gods is another experimental game. It's based on a relatively short poem from thousands of years ago, featuring stories that were retold in different ways. So, more than any other game, it interprets. It's unusual, different... not like anything else you'll ever play.


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More art from the first five games
Click for the highest available resolution.
All of this art is available under Creative Common2 2.0 Attribution Only: use it however you like, as long as you mention Enter The Story.
The art is based on numerous other images, mostly rom Victorian times.
For full details, find the image in one of the games and press 'c' for full copyright details.

stairway to heaven London the chateau d'If Dover Road
Paris chateau  heaven 
















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